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Found new Minecraft Server

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Post  Static Jak Sat Jun 25, 2011 3:08 pm

Server is legitminecraft.com

Once it loads, type in /warp PVP and once you're teleported there, type in /warp Novis.

Plenty of space and a big-ass wall to block out a lot of the creepers that were flooding the place during the day.
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Post  Drag Sat Jun 25, 2011 6:31 pm

if i can get a room in your house then im in, to lazy to keep started up a house on new servers =P

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Post  Static Jak Sun Jun 26, 2011 10:23 am

Drag wrote:if i can get a room in your house then im in, to lazy to keep started up a house on new servers =P
Built you a basic house. You can edit and add to it whatever you like. The mine is next to my house.
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Post  Drag Sun Jun 26, 2011 11:16 am

nice, i'l move in later today

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Post  Drag Sun Jun 26, 2011 11:24 am

it looks like notch is going to discuss a piston only release since 1.7 is still far off

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Post  Drag Mon Jun 27, 2011 12:14 am

this seems like a good sever, i began gathering and expanding my place

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Post  Static Jak Mon Jun 27, 2011 10:27 am

Found new Minecraft Server Anatomy+of+a+creeper+credit+goes+to+jinx+com+found+this_3fa9b3_2280083
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Post  Static Jak Wed Jun 29, 2011 7:57 pm


I want all of this.
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Post  John26 Wed Jun 29, 2011 11:37 pm

Minecraft needs more to do than just build. Sure all that stuff is cool, but I would rather see new tiers of tools, a layer under bedrock that will provide players with rare resources to gather by killing bosses to craft special suits of armor and weapons. Only so many times I can rebuild a house, a ship, a plane.

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Post  Drag Thu Jun 30, 2011 12:46 pm

1.7 is out... PISTONS

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Post  Static Jak Tue Jul 05, 2011 12:15 pm

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Post  skitty Tue Jul 05, 2011 4:30 pm

Static Jak wrote:
I want all of this.

2:50 hahaha so much win

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Post  John26 Wed Jul 06, 2011 7:15 pm

Found new Minecraft Server Mushcraft

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Post  Static Jak Sat Jul 09, 2011 7:16 pm

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Post  John26 Sat Jul 09, 2011 8:20 pm

awesome that deserves real trains not minecarts.

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Post  Static Jak Sun Jul 10, 2011 5:14 pm

Server is finally running on the latest Update.
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Post  Static Jak Tue Jul 26, 2011 5:30 pm

Notch just posted this:
Found new Minecraft Server Xekal10
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Post  CkSned Tue Jul 26, 2011 5:48 pm

awwww shit
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Post  Static Jak Wed Jul 27, 2011 2:07 pm

Found new Minecraft Server 8t68k
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Post  Static Jak Fri Jul 29, 2011 6:39 am

From Notch:

The psychology of the reticle and the feeling of control

This blog post contains extensive spoilers about a new mob in the adventure update. Don’t click “read more” unless you want spoilers!

Fear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?

One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.

Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.

So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.

So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.

Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.

And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.

When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.

And that, my friends, is creepy. Possibly too creepy.
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