Maps and Gametypes for Forge World ideas. Post em here.
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Maps and Gametypes for Forge World ideas. Post em here.
Really haven't thought of a gametype, but I would make a one bomb variation of Forge World.
Attackers start on the Island.
Defenders spawn either the little nook or where Blood Gulch is.
Attackers have to get to the base via 2 Falcons, along the way there will be 4 AA guns(The Purple Covenant Gun Platforms), in the defenders base there will be 4 teleporters, one leading to each gun. When you go through a teleporter you will wind up in a small area with a one-sided shield door and a teleporter(Just in case the gun you went to is taken). Once you go through the door you have die to get back. The Falcons will have a guided path to the base, but will have to destroy the guns along the way.
May just put the Defenders base in the air. The Defenders will have 2 banshees, but no Laser since a person going through the teleporter with a laser would cause major problems.
The base would be pretty big, and the teams will have to jump off so the Falcon Pilots can give them cover.
8 vs 8 is recommended.
May even add a blocked teleporter and if the Attackers can destroy the object blocking it. The teleporter on the island will open.
The bomb target will be a piece of machinery in the Defenders base.
Attackers start on the Island.
Defenders spawn either the little nook or where Blood Gulch is.
Attackers have to get to the base via 2 Falcons, along the way there will be 4 AA guns(The Purple Covenant Gun Platforms), in the defenders base there will be 4 teleporters, one leading to each gun. When you go through a teleporter you will wind up in a small area with a one-sided shield door and a teleporter(Just in case the gun you went to is taken). Once you go through the door you have die to get back. The Falcons will have a guided path to the base, but will have to destroy the guns along the way.
May just put the Defenders base in the air. The Defenders will have 2 banshees, but no Laser since a person going through the teleporter with a laser would cause major problems.
The base would be pretty big, and the teams will have to jump off so the Falcon Pilots can give them cover.
8 vs 8 is recommended.
May even add a blocked teleporter and if the Attackers can destroy the object blocking it. The teleporter on the island will open.
The bomb target will be a piece of machinery in the Defenders base.
John26- No not really
- Posts : 939
Join date : 2009-11-16
Age : 30
Re: Maps and Gametypes for Forge World ideas. Post em here.
Basically any map that can play the king of the hill warthog gametype.
nubinatubb- No not really
- Posts : 589
Join date : 2009-12-16
Re: Maps and Gametypes for Forge World ideas. Post em here.
Im gonna remake guardian. Except a little bigger i think to compensate for sprinting and jetpacks.
Re: Maps and Gametypes for Forge World ideas. Post em here.
already dusting off old blueprints to the pandatron and the panda cannon
Drag- Drahg
- Posts : 1323
Join date : 2009-11-11
Age : 33
Re: Maps and Gametypes for Forge World ideas. Post em here.
My plan is to try and make something along the lines of this:
Obviously not exactly like that but rather a Forerunner style based off that idea. Multiple levels that you work you way up to plant the bomb/capture the objective. Or in Slayer perhaps a Falcon to use against the other team.
Obviously not exactly like that but rather a Forerunner style based off that idea. Multiple levels that you work you way up to plant the bomb/capture the objective. Or in Slayer perhaps a Falcon to use against the other team.
Static Jak- No not really
- Posts : 656
Join date : 2009-11-11
John26- No not really
- Posts : 939
Join date : 2009-11-16
Age : 30
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