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Mass Effect multiplayer

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Post  Drag Fri Jan 27, 2012 1:08 pm



this doesn't look bad at all

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Post  Destructo Fri Jan 27, 2012 4:16 pm

yay, we're special forces.

Like the tie-in to the story.
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Post  CHAMIKA Sun Jan 29, 2012 11:10 pm

Mass Effect multiplayer  Funny-gifs-proboscis-monkey-eating
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Post  John26 Sun Jan 29, 2012 11:54 pm

That's the most sexy .gif I have ever seen.

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Post  Drag Tue Jan 31, 2012 9:00 pm





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Post  kearnsy Fri Feb 03, 2012 11:05 am

They add so much emphasis on DEEP CHANGING CHOICES in these videos, yet Mass Effect 3 won't carry on shit.

The reaper story pissed me off to the max too. The amount of cool ass theories about how the reapers managed to wipe out all civilised life through black holes or biochemical weapons? Naa fuck that LETS GET TENTACLES AND LAZER BEAMSS WHOOAAHH.

You know what the sad thing is? I'm actually hoping this game will be good, but that's not realistic.

Fuck bioware, fuck the hamburger hepler, fuck the writing staff, fuck COD's audience and fuck the fans who defend this shit.

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Post  kearnsy Fri Feb 03, 2012 11:06 am

Looking back at that post, I realise I might've been a wee bit harsh. Sometimes I just don't have time for some good ol' corn flakes in the morning and I just get my panties in a bunch.
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Post  Static Jak Thu Feb 09, 2012 8:21 am

I think the pace they have to now pump these games out is drastically effecting the writing quality.
Look at Dragon Age Origins and DA2. Origins was in development for around 4-5 years.
DA2 was less than a year. Even then, I think the level people put Bioware on for writing quality is a bit overhyped. The main thing they pulled off well was dialogue choice and having choices cross over to the next game. That doesn't represent the actual quality of the dialogue or plot line though. Just gives it a look of added depth.

Some people talk about Bioware stories like they're some high quality literature. Really, there isn't one that goes beyond B-Movie cliches and a fairly predictable plot line. Though games can use that sort of quality a lot more than a film can.
I'd argue that Uncharted 3 has much more natural dialogue than any Bioware game. But when it comes to story in games, we only seem to look at RPGs.

That said, I'm going into MA3 as if it was a shooter with some RPG elements. My mistake with 2 was expecting the same dialogue and story quality as 1.

Hopefully if they start a new IP next, EA gives them some time to actually work on it.
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Post  Static Jak Fri Feb 10, 2012 8:37 am

Also, Sovereign > Harbinger

Sovereign sounds like this unbeatable, soulless entity that's beyond our comprehension. Harbringer is like a wrestler trash talking in comparison.



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Post  John26 Fri Feb 10, 2012 4:29 pm


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Post  CHAMIKA Sat Feb 11, 2012 2:06 am

Static Jak wrote:Also, Sovereign > Harbinger

Sovereign sounds like this unbeatable, soulless entity that's beyond our comprehension. Harbringer is like a wrestler trash talking in comparison.




I think the fact that Mass Effect had so much to do with discovery, and mystery is a reason why Sovereign sounds more intimidating than Harbinger.

But I can see how you'd prefer Sovereign who is straight and to the point, while Harbinger sounds more like a poet.
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Post  BootlegToe Sat Feb 11, 2012 2:32 am

Static Jak wrote:I think the pace they have to now pump these games out is drastically effecting the writing quality.
Look at Dragon Age Origins and DA2. Origins was in development for around 4-5 years.
DA2 was less than a year. Even then, I think the level people put Bioware on for writing quality is a bit overhyped. The main thing they pulled off well was dialogue choice and having choices cross over to the next game. That doesn't represent the actual quality of the dialogue or plot line though. Just gives it a look of added depth.

Some people talk about Bioware stories like they're some high quality literature. Really, there isn't one that goes beyond B-Movie cliches and a fairly predictable plot line. Though games can use that sort of quality a lot more than a film can.
I'd argue that Uncharted 3 has much more natural dialogue than any Bioware game. But when it comes to story in games, we only seem to look at RPGs.

That said, I'm going into MA3 as if it was a shooter with some RPG elements. My mistake with 2 was expecting the same dialogue and story quality as 1.

Hopefully if they start a new IP next, EA gives them some time to actually work on it.
KOTOR had one of the best stories in any game I've played.

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Post  Static Jak Sat Feb 11, 2012 8:11 am

BootlegToe wrote:
Static Jak wrote:I think the pace they have to now pump these games out is drastically effecting the writing quality.
Look at Dragon Age Origins and DA2. Origins was in development for around 4-5 years.
DA2 was less than a year. Even then, I think the level people put Bioware on for writing quality is a bit overhyped. The main thing they pulled off well was dialogue choice and having choices cross over to the next game. That doesn't represent the actual quality of the dialogue or plot line though. Just gives it a look of added depth.

Some people talk about Bioware stories like they're some high quality literature. Really, there isn't one that goes beyond B-Movie cliches and a fairly predictable plot line. Though games can use that sort of quality a lot more than a film can.
I'd argue that Uncharted 3 has much more natural dialogue than any Bioware game. But when it comes to story in games, we only seem to look at RPGs.

That said, I'm going into MA3 as if it was a shooter with some RPG elements. My mistake with 2 was expecting the same dialogue and story quality as 1.

Hopefully if they start a new IP next, EA gives them some time to actually work on it.
KOTOR had one of the best stories in any game I've played.
What makes you say that?
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Post  Open Circle Tue Feb 14, 2012 5:10 pm

To avoid any spoilers, I'm going to avoid the demo or any videos of the demo like the plague.

Also, I don't get the Bioware hate that's been going around lately. They made one decent/sub-par game (depending how you see it) out of all of the fantastic games they've made and seems like everyone and their moms on gaming sites are calling for blood.

Honestly, besides from a few exceptions, most "Triple AAA" plots in games have a pretty average writing quality overall because games by nature tend to be more action driven than plot driven to appeal to a larger audience. If you look at it kinda like a scale you see that games that are action heavy tend to have a weak plot (like Call of Duty) while games that are heavily plot driven inversely tend to have less action (like Alan Wake). For me, the true art in gaming is the perfect balance of plot and action that very few games achieve because they take so much time (and therefore money) to make.

So yea, the Mass effect trilogy doesn't exactly have the greatest plot or writing quality but it has something most games don't, a universe. Games like Halo or movies like Star wars don't exactly have the deepest writing or a mind blowing plot, but it's the universe of those franchises is what keeps its fans hooked on and coming back each time. I dunno about you guys, but I'll be preordering mass effect 3 pretty soon and just like the first and second game, I won't be playing it for the writing, I'll be playing it for the universe that I created and what happens to it because ultimately, games are more like films than some of us think.
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Post  Static Jak Tue Feb 14, 2012 7:17 pm

Open Circle wrote:To avoid any spoilers, I'm going to avoid the demo or any videos of the demo like the plague.
Same here. I haven't even looked at the trailers posted here. I've avoided 99% of videos or story info since before E3. I feel like a part of my disappointment in ME2s story goes back to watching all the trailers and interviews. I already knew the crew members, last mission, that everyone could die, that Shepard dies at the beginning, that he could die at the end, about the Illusive Man, Cerberus, romance options and what carried over from 1 to 2. With 3, I'm mostly going in blind.

I wouldn't say Bioware are bad at story elements but I wouldn't put them on such a high pedestal as some people do. I had 1 guy argue it was the greatest story he has ever saw (ME2) which is kind of depressing. Plus Bioware is getting a bit over the top with "romance options". I had to hear Garrus talk about his calibrations for most of ME2 because a lot of dialogue for him was for romantic options.
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Post  Static Jak Wed Feb 15, 2012 8:22 am

Anyone else hearing all the criticism about ME3s story? At least the demo anyway.
I haven't looked at any plot details, but there seems to be a lot who found the writing to be really cheesy and just horrible. Even a few who thought ME2s story was great said it was pretty bad. That's...not a great sign.
Anyone play it yet?
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Post  CHAMIKA Wed Feb 15, 2012 10:32 am

Static Jak wrote:Anyone else hearing all the criticism about ME3s story? At least the demo anyway.
I haven't looked at any plot details, but there seems to be a lot who found the writing to be really cheesy and just horrible. Even a few who thought ME2s story was great said it was pretty bad. That's...not a great sign.
Anyone play it yet?

It wasn't terrible. There was just a lot of automatic dialog for Shepard and you don't really get much of a sense of control over what you say.

It also might have been the mode that said people were playing on. One mode allows the player to not have a choice at all in what Shepard says so it can play out more like a generic shooter.
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